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| | Features | Wide array of play modes including single player, local multiplayer versus and online co-op and multiplayerSeventh installment of the Call of Duty series, based on the live fire conflicts of the Cold War eraDiverse variety of play setting ranging from urban air and ground combat in SE Asia, to snow combat in Soviet region and jungle combatBlending of traditional COD, and new first-person character scenarios designed to both retain the essence of the COD gaming experienceNew arsenal of weapons and vehicles tied to the Cold War era, including the SR-71 Blackbird and sited explosive-tipped crossbowsAnd ensure constantly flowing and varied action
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| | Description | The newest installment in the biggest action series of all time and the follow-up to last year's blockbuster Modern Warfare 2, Call of Duty: Black Ops launches on November 9, 2010. |  |
| | Product Details | | Product Length: | 7.55 inches | | Product Width: | 5.4 inches | | Product Height: | 0.57 inches | | Product Weight: | 0.18 pounds | | Package Length: | 7.5 inches | | Package Width: | 5.2 inches | | Package Height: | 0.6 inches | | Package Weight: | 0.2 pounds | | Release Date: | November 09, 2010 | | Average Customer Rating: | based on 1094 reviews |
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| | Game Information | | Platform: | Xbox 360 | | Media: | Video Game | | Item Quantity: | 1 |
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| | Customer Reviews | Average Customer Review: ( 1094 customer reviews )
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Most Helpful Customer Reviews
606 of 782 found the following review helpful:
COD Must Evolve Nov 10, 2010
By 3V0LVE Great production value does not make a great game.
I'll start with the good things. COD:Black Ops graphics are on-par with any top-shelf title and it has an incredibly smooth feel. The game is reported to run at 60 frames per second and it feels very high def. The voice acting is good, and clearly the production value and marketing budgets are both very high. However, graphics, and hype do not make a good game. Gameplay and immersion do. Here's why COD:Black Ops Fails utterly.
1 AI is stupid. These shortcomings remind you constantly that your playing a game, and a poorly scripted one at that.
- Enemy recognition: I've seen the AI sit 2 feet away from an enemy and not shoot at them. When they finally do, they shoot it out for 10-15 seconds to score a kill on the enemy. This is ridiculous. Your allies in the field are supposed to be top-notch soldiers just like you. Why can't they do some of the heavy lifting? Why can't they do ANY lifting?
- AI Movement: Once again you are expected to lead the way no matter what. AI will lead you from one battle to another with annoying "follow me you jackass" type comments (I mean you're supposedly the "very best" soldier in the US's arsenal and your squad pampers you along like you're the greenest rookie in the armed forces, but I'll hit on this later) but once you get from one battle sequence to the next, they sit and shoot in the general direction of the enemy, but do nothing, generally, to progress the situation.
I want to ask the developers, "Have you played ANY other modern games with AI in them?" Because they do have a worthwhile influence on the outcome. Try playing Halo:Reach on legendary without the help of your squad mates you are FAR worse off. In that game, your squad shoots and accurately, and infinitely and eliminates enemies... For the really tough enemies you can time your shots with your AI squad mates to take down difficult targets with efficacy. This is entirely missing in BO.
2. Scripted non-sense battles: Once again the feel of a real battle is completely removed here. You can not move naturally through a level, but instead must figure out through countless, monotonous trial and error sessions what the best, and arguable only, (especially when playing on hardened/veteran difficulty) way through a section is. The fact that the story won't proceed to the next sequence until you trip the magic tripwire in the game is on par with 10-15yr old video games. Have the developers played anything but their own garbage in the last decade? I'm guessing no.
- Nothing is worse in battles than seeing your buddies standing in the open taking zero fire, while you are ducked behind cover, and somehow getting magically lit up by enemies invisible to you. While I understand that perhaps some finger or toe might be sticking out of cover, why in all reasonableness would the enemy concentrate the entirety of their base of fire on such an impossible target when there are readily available targets standing entirely in the open? The fact that every enemy on the field seems to ignore all targets but you is very hard to get over. It's counter intuitive. If you see your friends moving with impunity, its natural to think, "I can go with them and NOT get shot at by multiple enemies, since they are in the open and not getting shot at by multiple enemies." Treyarch rewards this logic with untimely, inexplicable death, over and over again. = totally annoying
3. Infinitely spawning enemies
- There are times when this is sensible, and there are times when it isn't. The fact that Treyarch rewards you for getting into a tactically superior position and eliminating enemies with unending waves of reinforcements is ridiculous. It's once again, counter-intuitive. While I understand the need to move, you are murdered over and over for sticking a toe out of cover, yet you are rewarded for being in cover with unending oppression. There needs to be a balance struck here where, IF you decide to take cover and use tactics to weaken the enemy force, you will get your chance to move. Maybe its simply the timing of the waves of enemies, but its seems that once you eliminate one enemy they are immediately replaced. This makes it pointless to eliminate enemies, and turns the game into a measured, Run-from-cover-to-cover type of battle where you simply hope to survive the onslaught and recover while in safety, only to do it again. Smoke grenades are the great balancer here, but they are in limited supply and that doesn't excuse how counter-intuitive it is to play a battle game without actually rewarding the player's skill and use of tactics with the ability to advance and succeed in a battlefield environment.
Awful
Game mechanics that are 10 - 15 yrs old, completely stale, and showing a complete inability to evolve
Completely lackluster AI
No rewards for player skill in a combat game
Good
Smooth, good-looking graphics
Talented voice acting
NOTE: Multiplayer is what it is, you either hate it or love it. I think its quick and addictive fun but I also greatly prefer the realism of other recent releases (MOH)
Zombies is great fun, but hardly worth a 60 pricetag.
126 of 163 found the following review helpful:
An Unfortunate Step Back Nov 11, 2010
By reedissleeping I had never been a fan of the franchise, preferring to do my shooting in the more Arcady Half-Life engine, Halo, Fear etc...
Then I played Modern Warfare, and loved it. You felt free to act. On veteran, the game was challenging. The worlds were large, and the enemies didn't re-spawn to infinity. This allowed you to actually be creative in your strategy, instead of tunneling. You could fall back, flank, snipe, or rush. Level design facilitated all strategies and the AI responded. Some levels set up better for different strategies, but the important thing is that it felt organic. When players died, they felt they could do something different--that they had control.
A majority of the positive reviews for this game focus on its numerous improvements over other Treyarch offerings, and hey are right to do so. The graphics, story, voice acting, and music are a step up (from COD:WaW), as well as the addition of some "cool moments," and extras like Zombies. However, there are serious problems that get brushed over. I feel like multi-player issues have been covered. So this review will tackle single player.
While game-play seems fluid on easier difficulties,fundamental problems express themselves at the more difficult settings. My play through on Veteran got boring fast largely due to the fact that Treyarch uses infinite enemy spawns to compensate for poor, predictable level design and unacceptably bad AI. Eventually you realize that besides a few "cool" roller-coaster moments type moments--fun but there's only one track, most of the game consists of a long corridor or an enclosed "box" with predictably placed pieces of cover. Even though there are things going on outside the "box" and the graphics seemingly connect them (see the trenches in the Vietnam level), you cannot interact with them. Visually its a large world; in practice it's claustrophobic. Enemies advance mindlessly in single file from the most distant cover to your position, eventually charging recklessly from the last piece of cover. To "kill" them you need to toss smoke grenades, sprint past some imaginary line, and hunker down. If you get unlucky and the RNG pops off a couple head shots, prepare to live the last 5 minutes of your life over and over again.
Lets be frank--in the early versions of COD, this was a necessity because of inherent technical limitations. The "box" existed because large interactive environments weren't possible. The endless spawns were needed because AI was terrible. It was necessary to have smoke grenades because these other compensations made certain configurations of enemies and cover frustrating. Purists might say "This is Call of Duty," but how many other games get a free pass when refusing to innovate from their predecessors?
Halo got a lot of crap for repeated area designs, but at least there were multiple ways to attack each situation. As Bungie put it, it was the same "moment of fun" over and over again. Black Ops is the same moment of predictable annoyance over and over. Instead of forcing you to critically think, death in Black-Ops feels like you just got unlucky playing the exact same interaction over and over again in the only way possible to play it. Theres nothing to do differently--just rush ahead and cross your fingers again. You are bound to get unlucky and die--even doing the right thing. When you do, unpredictable load points reward you with the with the same set of identical interactions and identical solutions. And then suddenly, when things work out, the gratification isn't there. You did nothing different. If the definition of madness is "doing the same thing and expecting a different result," then I guess I was mad the whole time I played.
Aiming is also problematic. I understand that real guns kick, but when you have an enemy completely filing my sights and the recoil from the last shot makes you miss anyway, you don't feel a sense of reward for aiming and you certainly don't feel a sense of realism; you feel a developer trying to compensate for poor difficulty balancing.
"Throw smoke and run into it" seems like a poor mechanic after a while. In the Infinity Ward games you throw smoke to get a tactical advantage, get away, or provide temporary cover to move to a new position. In Treyarch games, you do it because its the best way to stop infinite spawns. The former feels immersive, the latter feels like band-aid for poor game design.
It seems like Treyarch, in a misguided attempt to differentiate themselves from Infinity Ward and to give long time COD fans exactly what they've played over and over, actually refuses to let the series mature into a dynamic, creative, and frankly more fun experience.
Yes, it is challenging on veteran with high infinite spawn rates. It's challenging that the only solution is to press forward into oncoming fire. But it was also boring and I'd like my money back.
The bottom line is: if you want to romp through the game one lower difficulties or like the Multi-player, give it a shot. It looks good, and is entertaining. I enjoyed the voice acting and the story. If, however, you play through shooters at max difficulty and prefer to get your multi-player in MW2 or the new Halo offering, rent it or wait for better pricing.
238 of 324 found the following review helpful:
The COD gravy train of hype churns on, but I'm glad to be along for the ride Nov 09, 2010
By Ben Rowland Ah, another year, another Call of Duty game. It seems like the annual release of the next installment in the iconic first-person shooter series should be a national holiday, given how many people attend the midnight launches for the game and no doubt skipped work or school the next day (myself included). Having hit the apex of popularity with Modern Warfare 2, the big question is how Black Ops will compare. I don't live and die by COD games as some people do, but I can say that Black Ops is one of the most satisfying and intense shooters I've ever played, with the best campaign out of all the games in the series and a multiplayer aspect that I can finally enjoy.
Perhaps I'm the odd one, but I mainly buy these games for the single-player campaign as I am not the best at online shooters. The campaign in Black Ops is easily the best out of the series, with more cohesive storytelling and a more satisfying conclusion than the previous entries. Set in the Cold War era (early to late 1960's), you fight your way through diverse terrain in Russia, Cuba, and Vietnam, among other locations. As with other games in the series, you play as two main characters and you go back and forth between their missions. Without giving too much away, the story is pretty stock, but the manner in which it's told and presented is a big step forward for the COD series, which has lately felt like a batch of multiplayer games with a brief single-player campaign tacked on. Black Ops gives players a better experience in this regard, and despite being brief (7 hours roughly), it doesn't feel too short or seem to end as abruptly as the Modern Warfare games. The difficulty settings are standard for the series, and for achievement/trophy hunters, the biggest rewards come when playing on "Veteran" difficulty.
The style of gameplay, the weapons and the linear design is all par for the course, but Treyarch has done a wonderful job at bringing this era and the surroundings to life. The cinematic quality that made Modern Warfare 2 such a hit is still intact here, and the graphics and sound are as amazing as you would expect. What I've always enjoyed about the COD games are the tight controls, and Black Ops will fit like a glove for any FPS fan. The multiplayer, undoubtedly the biggest day of Black Ops, is surprisingly accessible for people like me who typically get owned when going online. The focus is on class creating and experience points, and while I've only played a couple of hours, everything seems to run smoothly and without lag. My only fear is that the usual frustrations, such as campers and rude teenagers acting like idiots, will eventually creep in, but I'll be optimistic and see how things play out.
I don't believe in gushing over games and hailing them as the "Best Game EVAR!", so I'll avoid hyperbole and simply say that Black Ops one of the better FPS games that I've played. If I have any negative feedback, it surrounds some of the difficulty spikes and the dumb-as-bricks AI of your teammates (and some enemies), but that was the same case with Modern Warfare 2 and especially World at War. Black Ops is not a perfect game graphically and it doesn't reinvent the wheel for FPS games, but it is a thoroughly enjoyable and satisfying experience that I don't regret investing the time or money into.
8 of 9 found the following review helpful:
Stopped playing it after 1 month...Back to COD MW Jan 26, 2011
By D. Maul 90% of my game play is multiplayer on Xbox Live so my review is based mainly off of the online experience.
Cons
-Horrible spawning spots, killed many times 1-2 seconds after re-spawning, makes me want to quit the game.
-Lag and poor connections (may be part Xbox Live at fault).
-Poor sound quality (Modern Warfare 1 and 2 are much better for sound). Surround sound is very weak, bass is horrible, sound to actual player location is very innacurate.
-Graphics are OK.
-Player movement is poor as many times my hits and shots do not register on the enemy player (as witnessed in the replay). I can shoot and hit a player 2 or 3 times and it does not register at all, but I am killed instatly. Yes I am reading it right, no I am not complaining about players, it is the game.
-Weapons are cheap sounding and are very weak. This is a major flaw in the fun factor. I can't get into the game when it feels like I am shooting a BB gun but am holding an M16 or Commando. Grenades sound like fire crackers.
Pros
-Very intracate maps lots of detail and some are quite large.
-Lots of customization of your charictor (face paint, gun camo, etc...)
-Matches are made quickly, not a lot of waiting between games.
Overall I gave this game 2 stars because I played it for 1 month from the date of release before putting back in the box and haven't touched it since. It is not a fun game and it was hyped up way too much and it has not really made the online game play any better but in fact it is worse than the Modern Warefare games. Black ops should be Black Listed as should Treyarch. Bring back Infinity Ward and the developments made by Infinity Ward in the Modern Warfare Saga.
21 of 27 found the following review helpful:
Seriously? Feb 01, 2011
By Steve I just finished playing Black Ops on Veteran, and I have to say, I was terribly, terribly disappointed. The story was lackluster, but far worse was the programming. There was so little attention paid to making the AI act in any sort of realistic way. The game rewarded luck and recklessness more than it did cautious tactics and good aim/reflexes. I realize I played the game on veteran, but it was difficult in stupid, frustrating ways instead of intelligently designed, tough AI.
At multiple points in the game, I would reach an area with enemies that had not yet been triggered, so they would be frozen halfway up a ladder or standing in the middle of a clearing. As they were not yet set to move, they could not be shot. I would unload and entire clip into them and nothing would happen until I'd move just far enough and they would activate, swiftly turn around, and shoot me in the head. That is pure carelessness.
Additionally, enemies had impeccable accuracy while blindfiring around walls and sprinting across the map. The game is programmed such that enemies who are hiding behind walls will not come out until you have let your aim down, and they will instead stick their arm out and kill you in less than a second. I found that half of the time, it would be luck determining whether I would be able to kill an enemy, as he would sometimes be 'hiding' around the wrong corner and be crouched in plain sight.
Recklessness was rewarded, as enemies were frequently programmed to run to a certain hiding place before they begin shooting, so sprinting into the middle of them and spraying everywhere usually resulted in killing all of them before they could get off a shot.
The AI was so difficult to predict because they would be jerking back and forth in plain sight half the time, and other times, never, ever coming from their hiding spots. Other enemies would stare at walls for extended periods of time before snapping forward and shooting you in the head. I felt like I was playing a poorly designed game from eight years ago.
The missions in vehicles were entirely too forgiving on veteran, usually able to be beaten in one straight shot. And certain parts of the game, your NPC friends would kill EVERYONE for you while you hid, and in others, they would rush up PAST the enemies with their backs to you, while the enemies would ignore them and shoot only at you. Sometimes your teammates would call for cover fire, but if you obeyed their command, you would be dead the second you popped your head out.
The last bit of frustrating AI is that your NPC teammates would sometimes decide they needed to go up a thin staircase that you were standing on while fighting, and they would push you right into the middle of all of the enemies, and you would be unable to run back because they would block the entrance.
This game is VERY poorly made, especially for a Call of Duty title. I had read mixed reviews, but I really didn't expect this. I suppose I'll try the multiplayer, although I've heard it has some real issues. I may update this review, but probably only if I find the multiplayer to be surprisingly good.
See all 1094 customer reviews on Amazon.com
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